The plot of a typical story involves a series of situations and responses. These elements create the ups and downs in the arc of the story.
In this interactive storytelling activity, the participants create a series of positive and negative situations related to 30 days in the life of a typical manager. Later, participants choose one situation at a time and plan how to respond to it.
Purpose
To plan for capitalizing positive situations and containing negative situations at the workplace.
Participants:
Minimum: 4
Maximum: Any number, organized into groups of 4 to 6
Best: 12 to 30
Time
15 to 45 minutes
Handouts
Sample situation cards, four for each group
Supplies and Equipment
Blank cards
Pieces of paper
Pencils or pens
Timer
Whistle
Preparation
Prepare sample situation cards. Prior to conducting the game, prepare four sample cards that specify types of workplace situations that a typical manager may face. Two of these situations should have a potential positive impact and the other two, negative impact.
Here are some samples that we used recently:
Your team has finished a project ahead of schedule.
Your company is planning to outsource its data processing operations to Ukraine.
Your manager asks you to let two people go from your team. Everyone in your team is a good performer and you feel they all serve essential functions.
An executive stops you in the hallway and grills you about your project.
Reproduce each situation on separate index card. Assemble a set of four situations for each playgroup.
Flow
Distribute sample situation cards. Give the four sample cards to the playgroup, with two positive and two negative situations. Ask the participants to review the situations for later use as models for creating their own situation cards.
Ask the participants to write situation cards. Place several blank index cards on the middle of the table. Ask the participants to work independently and write different situations, one on each card. Encourage the participants to write as many cards as possible, balancing between positive and negative situations. Announce a suitable time limit. Collect the cards from the participants at the end of this time.
Exchange the situation cards. If more than one group is playing, give the cards written by one group to the next group. (The cards from the last group go to the first group.)
Start the play of the game. At each playgroup, ask someone to turn the cards written side down and shuffle the packet. Take the top card, turn it face up, and read the situation written on it. Place this card on the middle of the table so everyone can review the situation.
Come up with a plan for handling the situation. Ask each participant to develop a plan for capitalizing the positive situation or containing the negative one. Remind the participant that the goal is to reduce the negative outcomes and to increase the positive outcomes from the situation. Instruct the participants to write a brief outline of their plan on a piece of paper. Announce a 2-minute time limit for this planning activity.
Present the plans. Identify the participant with the closest date of birth to today’s date and ask him or her to present the plan. Then ask the other participants to take turns to read their plans.
Evaluate the plans. At the end of these presentations, ask each participant to reflect on the plans of the other participants and give 1, 2, or 3 points to reflect the potential effectiveness of the plan. After making this decision, participants write the number of points on small pieces of paper, fold the paper, and place it in front of the appropriate participant.
Continue playing the game. Turn over one card at a time and use the same procedure: come up with a suitable plan, read the plan, and award score points for each of the other participant’s plans.
Conclude the game. Keep your eyes on the clock. After a suitable time period has elapsed, blow the whistle to indicate the end of the activity. Ask the participants to open the folded pieces of paper in front of them and add up the score points. Find the participant with the highest total score and congratulate this winner.
Debrief the activity. Discuss the similarities and differences among the strategies used for capitalizing positive situations and containing negative ones.