Evaluate and Improve Training Activities with a Checklist
Throughout the design of a training activity, I repeatedly evaluate the activity with this 10-item checklist. I use my insights from this process to improve the activity. I constructed this checklist 25 years ago, based on an analysis of outstanding training games nominated by experienced trainers and facilitators. I have updated the checklist repeatedly.
Not all 10 items in this checklist will be relevant to a specific training activity. For example, if the activity does not involve a game board or cards, then Item 5 is not applicable. Depending on the training objective and the characteristics of the participants, different items may be more relevant than the others.
Real-World Relevance. Does the training activity help the participants learn skills and concepts that are applicable to the workplace? Do the roles in the training game relate to easily recognizable real-world counterparts?
Appropriate Structure. Is the basic structure of the training activity appropriate for the instructional objectives, trainee characteristics, type of learning, and intended use?
Flexible Format. Does the training activity permit easy modifications to suit local resources and constraints in terms of schedule, number and type of participants, and physical facilities?
Participant Involvement. Are all participants involved in the training activity at all times?
Effective Packaging. If the activity uses different components (such as game boards, cards, and dice), are they conveniently packaged in a box? Are the materials produced in an attractive and durable form?
Effective Instructions. Does the training activity include clear and concise instructions? Do the rules avoid unnecessary and trivial items?
Intellectual Stimulation. Are the participants engaged in challenging tasks instead of trivial rote memory activities?
Criterion Reference. Does the scoring system reward achievement of the training objectives rather than chance occurrences? Is the mastery of useful skills and knowledge obvious to the participants?
User Friendliness. Can a typical trainer use the activity without having to spend too much time preparing the materials or learning the rules?
Cost-Effectiveness. Is the training activity inexpensive? Can a cheaper alternative produce the same training outcomes?
Here is a rule I use (and train others to use) in designing training activities in a faster and cheaper fashion to produce more effective learning and application: Systematic self-evaluation is the first step in improving your training activities—and your skills in designing future activities.