If you are confused by the apparently crazy numbers in front of the following two items, it is because we have been listing two reasons for using training games in each of the past 17 issues of the GameLetter. If you are curious, you can review the back issues.
45. Teamwork for training. Most corporate work is performed not by individuals, but by teams. Games enable us to train participants in teams. This results in better team performance on the job.
46. Teamwork triumphs. Most training games and activities are conducted in teams. This provides team members with plenty of opportunities to talk to each other, listen to each other, and argue with each other. Peer support in teams and healthy competition among its members enable the participants to explore different training concepts and issues in greater depth.