If you are confused by the apparently crazy numbers in front of the following two items, it is because we have been listing two reasons for using training games in each of the past 15 issues of the GameBlog. If you are curious, you can review the back issues.
31. Learning by design. People who design training games learn more than people who play the games. An effective training technique involves giving the learners the framework for a training game and having them design an activity related to the training topic. This approach is especially effective when the learners design a simulation game by creating an appropriate model depicting specific aspects of the workplace.
32. Learning in a flow state. If your game is too difficult, the players feel frustrated. If it is too easy, the players get bored. By adjusting the difficulty level of the game to suit the skill level of the players, we can make them experience a flow state. For example, we can have different difficulty levels of the game and move the players to a higher level to keep them challenged.