21.Games permit faster instructional design. Training games can be wrapped around existing content resources such as handouts, video recording, and websites. This enables us to use the same game structure to accommodate different content sources.
22. Games provide “hard” fun. Games are enjoyable, but they are not passive. Players don’t win a game through blind luck. They have to work hard, plan ahead, study the moves, practice their strategy, react to other players’ moves, and invest time. Playing a game teaches personal-management skills in an engaging fashion.