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Training Games
Training Games
This section contains more than 150 ready-to-use
training games and activities. Most of them were published in
the Thiagi
GameLetter.
If you like these games and activities, please visit the endorsers' area
to leave your comments. Thiagi may use these comments as blurbs
for his future publications.
Thanks!
- $20 Game (Jolt) (Play for Performance, February 2003)
- 2-Minute Drill (Textra Game) (Play for Performance, May 2003)
- 4Cs by Matthew Richter (Structured Sharing) (Play for Performance, March 2004)
- 99 Words (Thiagi GameLetter, May 2006)
- Action Plan (Match and Mix) (Thiagi GameLetter, April 2006)
- Action Replay by Roger Greenaway (Debriefing Game) (Play for Performance, September 2001)
- Adult Learning Principles by Ida Shessel (Group Grope) (Play for Performance, January 2006)
- Alone And Together (Control Groups) (Thiagi GameLetter, November 2007)
- Artful Closer (Debriefing) (Play for Performance, August 2002)
- Audio Tic-Tac-Toe (Cognitive Simulation) (Play for Performance, March 2004)
- Best Summaries (Interactive Lecture) (Play for Performance, April 2002)
- Both Sides (Structured Sharing) (Play for Performance, October 2001)
- Building A Great Business (Matrix Game) (Play for Performance, August 2002)
- Bullet Slides (Play for Performance, June 2002)
- By The Numbers (Jolt) (Play for Performance, July 2001)
- Cancel This Session (Application Activity) (Thiagi GameLetter, February 2008)
- Card Sorting Experiment (Online Activity) (Thiagi GameLetter, May 2006)
- Card Sorting Experiment Explained (Magic) (Thiagi GameLetter, May 2006)
- Career Guidance (Brain-Pick Activity) (Thiagi GameLetter, June 2008)
- CEO (Hand Game) (Thiagi GameLetter, September 2007)
- Certificates and Advice (Closer) (Thiagi GameLetter, June 2008)
- Characteristics of Admired Leaders (Puzzle) (Play for Performance, September 2005)
- Clear Communication (Paper-and-Pencil Game) (Thiagi GameLetter, August 2007)
- Communication Styles (Framegame) (Thiagi GameLetter, September 2007)
- Concern (Audio Game) (Thiagi GameLetter, February 2007)
- Concern for Customers (Group Scoop) (Thiagi GameLetter, February 2007)
- Confusion (Interactive Lecture) (Play for Performance, December 2004)
- Connections and Tensions by Chris Saeger (Structured Sharing) (Play for Performance, September 2003)
- Content Analysis by Sonia Ribaux (Dozens) (Thiagi GameLetter, March 2007)
- Conversational Stress (Structured Sharing) (Thiagi GameLetter, September 2006)
- Crosswords At The Expo
- Customer Service Categories by Tracy Tagliati (Improv Games) (Thiagi GameLetter, April 2008)
- Decode (Jolt) (Play for Performance, May 2002)
- Differences (Web Game) (Play for Performance, February 2005)
- Diversity And Inclusion (Paper-and-Pencil Game) (Thiagi GameLetter, June 2007)
- Do You Remember? by Susan Otto (Simulation Game) (Thiagi GameLetter, January 2007)
- Domestic Violence by Dave Piltz (Roleplay) (Thiagi GameLetter, January 2008)
- Double Brainstorming
- Double Negatives (Creativity Technique) (Play for Performance, January 2005)
- Double Talk (Jolt) (Play for Performance, February 2004)
- Dozens (Card Game) (Thiagi GameLetter, January 2007)
- Dozens on Critical Thinking (Card Game) (Thiagi GameLetter, January 2007)
- Dozens on New Supervisors by Catherine Tencza (Card Game) (Thiagi GameLetter, February 2007)
- Drama (Textra Game) (Thiagi GameLetter, October 2006)
- Draw A Hand (99 Seconds) (Play for Performance, August 2005)
- Draw A Tree (99 Seconds) (Play for Performance, September 2005)
- Dyads And Triads (Play for Performance, February 2002)
- Easy Money
- Empathy (Audio Game) (Thiagi GameLetter, April 2007)
- Enjoy and Learn (Jolt) (Thiagi GameLetter, November 2007)
- Epigrams (Opener) (Play for Performance, May 2004)
- Error Quest by Margaret Gredler (Framegame) (Play for Performance, June 2001)
- European Neighbors (Matrix Game) (Thiagi GameLetter, May 2007)
- Fight Right: Three Roleplays To Explore Conflict Management (Play for Performance, December 2001)
- Five Card Sets (Card Game) (Play for Performance, August 2003)
- Five Ideas (Creativity Technique) (Play for Performance, September 2001)
- Flextalk (Improv Game) (Play for Performance, June 2004)
- Food Chain
- Forbidden Words: A Framegame for Reviews
- Free Money (Live eLearning) (Play for Performance, December 2003)
- Free Time (Jolt) (Play for Performance, May 2004)
- Free! (Jolt) (Thiagi GameLetter, June 2008)
- GameGame (Structured Sharing) (Play for Performance, December 2005)
- Generations (Structured Sharing) (Thiagi GameMag, March 2006)
- Get 20 by Michelle Cummings (Card Game) (Thiagi GameLetter, December 2007)
- Ginny (Classification Card Game) (Play for Performance, August 2004)
- Give And Take (Play for Performance, January 2002)
- Glossary: A Framegame for Reviewing Concepts
- Grab That Spoon! by Sharon L. Bowman (Review Game) (Thiagi GameLetter, October 2007)
- The Great $10 Giveaway (Cash Game) (Play for Performance, January 2006)
- The Grid (Play for Performance, June 2001)
- Guidelines (Structured Sharing) (Thiagi GameLetter, March 2008)
- Gut Talk
- Harvest by Dennis Meadows (Simulation Game) (Play for Performance, January 2005)
- Heads And Tails by Les Lauber (Metaphorical Simulation Game) (Play for Performance, August 2001)
- Hello!
- High Score by Steve Sugar (Framegame) (Play for Performance, June 2003)
- How Fast Can You Solve It? (Jolt) (Play for Performance, July 2004)
- How Much Do You Weigh? (Structured Sharing) (Play for Performance, June 2004)
- How To Become A Rich Consultant (Brain-Pick Activity) (Thiagi GameLetter, February 2008)
- I'm A...
- Improved Solutions (Play for Performance, March 2002)
- Individuals and Teams (Textra Game) (Thiagi GameLetter, July 2006)
- Influencing Co-Workers without Authority (Recordings Framegame) (Thiagi GameLetter, June 2007)
- Intro (Opener) (Play for Performance, October 2005)
- Jennifer Plays Generations (Web Game Shell ) (Thiagi GameMag, March 2006)
- Karma (Online Activity) (Play for Performance, October 2005)
- The Last Straw by Todd Packer (Simulation Game) (Thiagi GameLetter, May 2006)
- Leadership Advice from Your Role Model (Structured Sharing) (Play for Performance, November 2004)
- Least Preferred Patient Test (Online Activity) (Thiagi GameLetter, July 2006)
- Letter from the Future by Bill Matthews (Framegame) (Play for Performance, September 2002)
- Light, Medium, Heavy
- Little-Known Facts: Two Icebreakers
- Long Words
- Low, High, Most (Classification Card Game) (Play for Performance, November 2004)
- LPPT (Jolt) (Thiagi GameLetter, August 2006)
- Management (Reflective Teamwork Activity) (Play for Performance, October 2001)
- Meeting Management (Group Scoop) (Thiagi GameMag, March 2006)
- Memorable (Closer) (Thiagi GameLetter, October 2007)
- Memory Test (Jolt) (Play for Performance, August 2005)
- Multi-Polling Interactive Lecture
- Negotiation Mapping by Regina Rowland (Structured Sharing) (Thiagi GameLetter, December 2006)
- Nonverbal Violations by Stella Ting-Toomey (Roleplay) (Play for Performance, October 2003)
- Not Fair! (Thought Experiment) (Play for Performance, August 2001)
- Objections (Roleplay) (Thiagi GameLetter, May 2006)
- One, Two, And More (Structured Sharing) (Play for Performance, October 2002)
- One Will Get You Ten (Structured Sharing) (Play for Performance, December 2001)
- Open Book (Textra Game) (Play for Performance, February 2003)
- The Other Side
- Pages (Another Textra Game) (Thiagi GameLetter, May 2008)
- Pass It On! by Susan El-Shamy (Framegame) (Play for Performance, October 2001)
- Persuasion (Cash Game) (Thiagi GameLetter, November 2006)
- Persuasion (Structured Sharing) (Play for Performance, October 2004)
- Pile-Up by Lorraine Ukens (Playing Cards) (Play for Performance, September 2004)
- Postcard from a Friend (Opener) (Play for Performance, April 2004)
- Postcard to a Friend (Closer) (Play for Performance, April 2004)
- Potato Power by Deb Calderon (Science Demo) (Play for Performance, January 2002)
- Potent Poetry by Sonia Ribaux (Structured Sharing) (Play for Performance, June 2005)
- Presentation Success by Dominique Fredregill, William Hall, Phil Incorvia, Dan Klein, and Doug Randall (Structured Sharing) (Thiagi GameLetter, November 2007)
- Proverbs (Textra Game) (Thiagi GameLetter, September 2006)
- Question Cards
- Quick Change (Jolt) (Thiagi GameLetter, June 2007)
- Rapid Fire by Christie Sterns
(Another Framegame) (Thiagi GameLetter, March 2008)
- Recordings (Framegame) (Thiagi GameLetter, April 2007)
- Replace Smile Sheets with SPAM (Debriefing) (Play for Performance, January 2002)
- Response Cards (Framegame) (Play for Performance, November 2001)
- Review Roulette (Textra Game) (Play for Performance, September 2003)
- Rows and Columns (Classification Card Game) (Play for Performance, December 2004)
- Secret Coaches
- Secret Messages
- Serial Jolts
- Silent Sorting (Textra Game) (Thiagi GameLetter, May 2008)
- Six Chunks, Three Words (Jolt) (Play for Performance, March 2002)
- Snake Bite (Jolt) (Thiagi GameLetter, February 2008)
- Snake Eyes by Brian Remer (Closer) (Play for Performance, August 2004)
- Snowball by Stephanie Pollack (Opener) (Thiagi GameLetter, January 2008)
- Sound Ball by Alain Rostain (Improv Game) (Play for Performance, October 2004)
- Speech Tag by Kat Koppett (Improv Game) (Thiagi GameLetter, April 2007)
- Splatter (Web Game) (Play for Performance, January 2005)
- Split-Half Tests (Interactive Lecture) (Thiagi GameLetter, March 2007)
- Spot Quiz by Chuck Wade (Energizer) (Play for Performance, December 2003)
- Status Cards by Kat Koppett (Improv Game) (Thiagi GameLetter, July 2007)
- Steps in Instructional Development (Puzzle) (Play for Performance, November 2005)
- Sticks by Ellen Kaye Gehrke (Metaphorical Simulation Game) (Play for Performance, September 2005)
- Strings of Penne by Lou Russell (Simulation Game) (Play for Performance, July 2004)
- Suits (PC Simulation) (Thiagi GameLetter, April 2006)
- Superlatives (Interactive Lecture) (Play for Performance, July 2003)
- Surprising Sentence (Telephone Game) (Play for Performance, August 2001)
- Survivor (Simulation Game) (Play for Performance, January 2004)
- Switch (Reflective Teamwork Activity) (Play for Performance, April 2003)
- Take A Guess by Sharon Bowman (Interactive Lecture) (Play for Performance, March 2002)
- TCF: The Game (Structured Sharing) (Play for Performance, November 2005)
- Team Performance by Christopher Hunter (Construction Game) (Thiagi GameLetter, July 2008)
- Team Trust (Reflective Teamwork Activity) (Thiagi GameLetter, July 2006)
- Telepathic Review (Instructional Magic) (Play for Performance, March 2003)
- TERRIE: Technology Enhanced Required Reading Interactive Exercise
- Third Degree
- Thirty-Five (Framegame) (Thiagi GameLetter, March 2008)
- Thirty-Five Express (Structured Sharing) (Thiagi GameLetter, May 2008)
- Three Sets (Classification Card Game) (Play for Performance, September 2004)
- Three Things To Think About by John Sleigh (Structured Activity) (Play for Performance, July 2002)
- Time Savers
- Time Value
- Time Wasters
- Timescapes in Threes (Closer) (Play for Performance, May 2004)
- Too Smart (Jolt) (Play for Performance, April 2004)
- Top Dog by Joshua Reid (Metaphorical Simulation Game) (Play for Performance, June 2002)
- Top Three (Jolt) (Thiagi GameLetter, April 2008)
- Transcultural Emails by Samuel van den Bergh (Simulation Game) (Play for Performance, February 2004)
- Trash Basketball by Bernie DeKoven (Junkyard Sport) (Play for Performance, November 2004)
- Trash: A Goal-Setting Simulation (Metaphorical Simulation Game) (Play for Performance, June 2001)
- Triads
- Triple Nine (Calculator Game) (Play for Performance, February 2005)
- Trumps (Classification Card Game) (Play for Performance, July 2004)
- Trust (Group Grope) (Thiagi GameMag, February 2006)
- Twisted Pairs (Puzzle) (Play for Performance, June 2005)
- Two Questions (99 Seconds) (Play for Performance, July 2003)
- Upset (Structured Sharing) (Thiagi GameLetter, August 2007)
- Using Thirty-Five for Debriefing (Debriefing Game) (Play for Performance, July 2001)
- What Do You Do? (Structured Sharing) (Thiagi GameLetter, April 2008)
- Whispers (Play for Performance, July 2001)
- White Water (Simulation Game) (Play for Performance, October 2003)
- Who Said That?
- Why (Paper-and-Pencil Game) (Thiagi GameLetter, April 2007)
- Word Drill by Kat Koppett (Improv Game) (Thiagi GameLetter, March 2007)
- Words and Pictures (Interactive Lecture) (Play for Performance, June 2003)
- Working The Room (Opener) (Play for Performance, November 2003)
- Workplace Violence (Puzzle) (Play for Performance, October 2005)
- Yin-Yang (Online Activity) (Play for Performance, September 2005)
- You Can Quote Me On This by Marlene Caroselli (Framegame) (Thiagi GameLetter, October 2006)
- Your Funny Life (Thought Experiment) (Play for Performance, August 2003)
- Zoom: A Creativity Game
- Zooming Around by Kat Koppett (Improv Game) (Play for Performance, December 2005)
Copyright © 2008. Workshops by Thiagi, Inc. All rights reserved
URI: http://www.thiagi.com/games.html
Revised: July 10, 2008